Braden Murphy has been a techno-superstar ever since he went to a
high-tech computer camp on summer vacation. And now the virtual world
has become his entire universe. Braden doesn’t do alcohol or drugs. In
spite of living close to a beautiful natural
world, Braden doesn’t do outdoors. His world revolves around devices –
his smartphone, laptop, iPad, and Xbox are on the go every waking hour.
He can’t live without his gadgets.Braden doesn’t think he has an
addiction – but his parents and teachers are seeing
things much differently. His grades are on a downward spiral; his
health is suffering and he has been suspended six times for texting
during class. When everything starts getting even more out of control
his parents give him no choice but to attend a teen
rehab program run by a Dene elder. Project Lifeboat is designed to
treat all sorts of addictions through wilderness activities and native
culture. Now Braden is learning about white-water paddling, outdoor
survival and Dene lore.Then the team is trapped after
a severe storm and resulting flood and separated from their group
leaders. Braden is now marooned in a completely non-digital world; cut
off from everything he clung to for support – the virtual world that
defined his identity. He and the other team members
will have to connect with a new network of mountains, rivers and eagles
and the skills they have managed to pick up to survive the journey back
home to their families.
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